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In 2016 I began studying the TIGA accredited Games Technology Course at UWE Bristol, delving into game programming and design. I had the chance to work with many people on many projects, learn new skills, and challenge myself.
After graduating in 2019, myself and two friends began work on our first commercial indie game, Shell Corp. We co-founded Practical Yolk Games through which we published it in August 2020 on Steam.
In December of 2020 I joined the small international team at Goldborough Studio, based in my home country of Wales, a full time Game Programmer to work on their exciting, ambitious, and melancholy third person adventure platformer, Yami. After 2 years as a dedicated programmer and generalist I made the transition into a Level Design focused role at the studio.
About: Bio
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