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As far back as I can remember, I always wanted to make games. Starting with general interest, and then with in-game editors and creation focused games. I wanted to truly understand their innerworkings, and help create them.

In 2016 I began studying the TIGA accredited Games Technology Course at UWE Bristol, delving into programming and design. I had the chance to work with many people on many projects, to improve my skills, and challenge myself.

After graduating in 2019, I (along with two friends and fellow grads) began work on our first commercial indie game, Shell Corp. We co-founded Practical Yolk Games through which we published it in August 2020 on Steam.

In December of 2020 I joined the small international team at Goldborough Studio, based in my home country of Wales, as a full time Game Programmer to work their exciting debut game.

About: Bio
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