Brains Eden 2019

Theme: Chain Reaction

In 2019 I joined a applied with a team to enter Brains Eden during the summer to represent my University at the UK's biggest international student game jam. As a team formed of 3 programmers, an artist, and an audio engineer, we chose to make a branching game where the player, beginning as a simple creature, can evolve into various creatures based on there actions across 7 branching mini games, and 8 final potential creatures! 

I was responsible for implementing the introductory level, the feeding frenzy minigame, the evolution manager, the evolution branch scene in addition to the final evolution display scene.

Made with Unity